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Based on the player's actions, the events of the game will change or happen in different ways. A few paths have been identified so far, each resulting in different dialogue and endings, as well as secrets.
PLEASE NOTE: Because every action changes the story, it can be very difficult to distinguish between paths and their causes. For this reason, the contents of this page are more speculative than other pages.
The Main paths seem to have the largest role on the story of the game.
The Darksider path (sometimes referred to as the "Blood for Blood" path)[by who?] seems to be activated when Lore feeds Baron the garbage. On this path, Dark Lore appears much earlier and more frequently. On this path, Lore speaks in Darksider Glyphs when trying to defeat The Artifact.
The Jotunheim paths describe what version of Jotunheim the player ends up in.
The Niflheim path seems to be activated when the stove in the kitchen is not turned on. On this path, Lore travels to Niflheim rather than Muspelheim. It is unknown if Lore will still go to Muspelheim when on this path.
The Muspelheim path seems to be activated when the stove in the kitchen is turned on. On this path, Lore travels to Muspelheim rather than Niflheim. It is unknown if Lore will still go to Niflheim when on this path.
The so-called "Portal paths" describe the order in which Lore visits each world. Although their status as paths is debatable, they are as follows:
- Animus -> Tower Corp -> Jotunheim
- Animus -> Jotunheim -> Tower Corp
- Tower Corp -> Animus -> Jotunheim
- Tower Corp -> Jotunheim -> Animus
- Jotunheim -> Animus -> Tower Corp
- Jotunheim -> Tower Corp -> Animus
- Prior to Patch 1.0.3b, the Jotunheim Paths are determined by Curiosity (how many things you interact with, ie. Binder's bookshelves)
- The Muspelheim path would be activated if you have a High Curiosity, meaning you interact with many objects.
- The Nifheim path would be activated if you have a Low Curiosity, meaning you interact with less objects.